Research Publications

Cseh, G. M., Jeffries, K. K., Lochrie, M., Egglestone, P. & Beattie, A. A. (2017). A Scattered CAT: A Review Illustrating the Need for Greater Methodological Consistency in Consensual Assessment of Creativity, with a Proposed Digital Solution. Proceeding of  UK Creativity Researchers Conference, Edinburgh, Scotland, May, 2017.

Jeffries, K. K.., Zamenopoulous, T., & Green, A. J. K. (2016). Design creativity, technical execution and aesthetic appeal: A CAT with caveats (Part 2). Proceedings of the 4th International Conference on Design Creativity (ICDC2016), Atlanta, Georgia, 2nd-4th November 2016

Cseh, G. M., Jeffries, K. K., Lochrie, M., Egglestone, P. & Beattie, A. A. (2016). A DigitalCAT: A fusion of creativity assessment theory and HCI. Proceedings of the 30th British Human-Computer Interaction Conference, Bournemouth, July 2016.

Jeffries, K. K. (2015). A CAT with Caveats: Is the Consensual Assessment Technique a reliable measure of graphic design creativity? Proceedings of the 3rd International Conference on Design Creativity  (ICDC2015), Vol.1, 3-10.

Jeffries, K. K. (2012). Amabile‘s consensual assessment technique: Why has it not been used more in design creativity research? Proceedings of the 2nd International Conference on Design Creativity (ICDC2012), Vol. 1, 211-220.

Jeffries, K. K. (2011). Skills for creativity in games design. Design Studies, 32, 60-85.

Jeffries, K. K. (2009a). Skills for Creativity in Games Design (Part 1): Academic Conceptions of Creativity in Games Design.  Higher Education Academy. Brighton: Art, Design and Media subject centre.

Jeffries, K. K .(2009b). Skills for Creativity in Games Design (Part 2): Practitioner Conceptions of Creativity in Games Design.Higher Education Academy. Brighton: Art, Design and Media subject centre.

Jeffries, K. K. (2009c).Skills for Creativity in Games Design: Karl Jeffries provides and overview of his recently completed research project. Article published in the HEA-ADM’s Networks Magazine, Issue 7, Summer 2009.

Jeffries, K. K. (2009d). Skills for Creativity: A comparison between academic and practitioner conception of creativity in games design. In proceedings of GLAD09, Dialogues in Art and Design: Promoting and sharing excellence, Oct 21st- Oct 22nd, (pp. 44-49). Higher Education Academy. Brighton: Art, Design and Media subject centre.

Jeffries, K. K. (2008).Creativity Diagnostics, Mass Higher Education and Raising Self-Awareness of Creative Development. Feature article published in the HEA-ADM’s Networks Magazine, Issue 3, Spring 2008.

Jeffries, K. K. (2007a) Diagnosing the creativity of designers: individual feedback within mass higher education, Design Studies, Volume 28, Issue 5, Pages 485-497.

Jeffries, K. K. (2007b). Identifying domain relevant skills. In proceedings of the 10th European Conference on Creativity and Innovation, Oct 14th- Oct 17th, 2007.

Jeffries, K. K. (2007c). Stay Creative: Adapting to mass higher education in design. In proceedings of Creativity or Conformity: Building Cultures of Creativity in Higher Education, Jan 8th – Jan 10th, 2007.

Jeffries, K. K. (2004). Creativity Diagnostics: Software Applications for Creativity Enhancement. In proceedings of the 2nd International Conference on Business and Technology Transfer December 3rd – December 5th, (pp. 72-79).

Jeffries, K. K., Hardaker, G. (2003). Designing an on-line learning and creativity profile generator: A fusion of learning styles, creativity diagnostics and lms. In proceedings of The 8th Annual ELSIN Conference June 30th – July 2nd, (pp.309-321).

Jeffries, K. K., Unver, E., Jagger, B. (2002). Assessing creativity: theory and practice. In M.A.C. Evatt, & E. K. Brodhurst (Eds.), Sharing experience in engineering design (pp. 99-106). London: Professional Engineering Publishing Limited.